


The 60FPS Stock code was also updated to match the new buffer system and polls at 120hz like console.Ģ. You can now use all buffers (including odd numbers). This reduces bandwidth and matches console in terms of polling. This means it's now 4 buffers per frame instead of 8. Polling back to 120hz and buffer is half of 4.3. For more information about Faster Melee and its testing community, please check out their homepage at. This build provides less input delay than previous builds and allows users to play people from further regions with lesser lag than before (note: cannot guarantee stability. Through many facets of testing in the Melee Community, contributors such as Truck, Dan Salvato, and Kadano, along with all the top players who use Netplay, all have come to the conclusion, that this build has been the most reliable in terms of Netplay Stability. We recommend using the Legacy Builds of 5.0-321 (Recommended) or even 4.0-7840 (if you can't run either) which are both still supported through SmashLadder. Sadly, there are no resources for compiling this version at this time but will be for later versions. Windows Only Download: SL FM-v4.4 Linux Users: If you have are having issues running this build at full speed, we recommend you continue to use the legacy builds of 5.0-321 (recommended) or 4.0-7840 (if you cannot run either).
